![]() Most ship layouts are meant to encourage a different initial playstyle or strategy. Why did you decide to add Type C layouts? Anything really crazy, like the Engi Type B? The Lanius ship is one of the few that starts with the new systems - but the Type C ships for many races do. How did you decide on the traits of the Lanius? What was the process for developing and integrating a new race? However we're fine with this, since it often is the cause of some of the more interesting random situations.ĥ. However, like many other things, the AI doesn't use them particularly efficiently - they don't consistently target the most important systems (such as weapons/shields/engines) they don't use some weapons effectively (like timing volleys or using the charge weapons). In general most mechanics are simple enough to allow the computer to use. ![]() Was it difficult to teach the AI to use the new systems? If your crew gets left behind somewhere rather than killed we didn't want you be able to clone them.Ĥ. We only allowed the Clone Bay to affect events that thematically made sense. Everyone may have different opinions on the matter but with the Clone Bay, I view my crew as expendable tools rather than compatriots. It took a number of iterations to get the balance to feel right but in the end we feel it encourages an alternative playstyle. ![]() The Clone Bay was conceived because we wanted an alternative to the Medbay. Oh, and it means you can't have a Medbay. The Clone Bay brings dead crewmembers back to life at the cost of some of their skills. In the end we felt the Advanced Edition content made FTL a more complete product. Eventually we had enough new content to consider it a proper expansion, however we stuck to our initial plan of releasing it for free. This is the initial reason we planned to release it for free - it was originally going to be quite small. Why did you decide to create the Advanced Edition, and why did you decide to release it for free?įTL: Advanced Edition began as a small update of improvements meant to release alongside the iPad launch. I had the great pleasure of discussing FTL: Advanced Edition and FTL iPad with Justin Ma, the game's co-creator, about some of the new features and where the ideas came from. The new version, which is $9.99 on iPad and a free update for FTL owners on other platforms, adds a ton of new features: two new systems, a new subsystem, a new race (including a new ship and new sectors), lots of new quests (written by the great Chris Avellone of Icewind Dale and Fallout: New Vegas fame), and a bunch of UI improvements. FTL stands out as easily one of my favorite indie games released over the last few years.Guys, FTL: Advanced Edition is out now for Windows, Mac and iPad. Instead of being annoying, this is incredibly rewarding as you can play the game over and over again with a variety of ships and loadouts. FTL is a rogue-like, meaning that every time your ship dies you have to start the game over. The combat is simple to learn, but difficult to master, providing an enormous amount of depth and fun. Your ship journeys through the galaxy trading, fighting, and negotiating for the survival of your crew. The player begins his journey with limited weapons and a paltry crew, both of which can be expanded. FTL, an acronym for Faster Than Light, involves the player controlling a Federation ship in hopes of destroying a rebel capital ship. Such is the life of a pilot in FTL: Advanced Edition. The enemy strikes back with his own attack, a barrage including both missiles and lasers destroying my ships oxygen system, leaving my crew to suffocate in space. Unfortunately, the majority of the salvo misses, flying harmlessly into space. I fire a salvo of lasers at the enemy ship in a hope of destroying the enemy weapon systems to prevent a return attack.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |