It is also the first C&C RTS not to include a "mission select" screen prior to levels that change the conditions of the next level. While every country has the basic buildings and units, each nation has a special unique unit, ability, or structure. One of the major praises of Red Alert 2 over the original Red Alert game was that playing as a specific country made a bigger difference. The various nations are members of either the Soviet or the Allied factions, which are loosely based on the real life factions of the Cold War. In both cases, players may start construction before having the full cost in one's reserves, as construction simply pauses if a player runs short of money. The money is spent on constructing and repairing buildings and units. Allied players have a third one-time source of money, which involves using a spy to steal an opposing player's money. There also are two one-time sources of money for Allied and Soviet players, namely: collecting random crates which are present in the map and selling off buildings which are controlled by the player. A player can also gain a lasting income by capturing oil derricks (neutral buildings that are present in some maps). ![]() The most common is using miner trucks to gather ore and/or gems and transport them to a refinery. In the game, money can be collected by several means. Once all enemy commanders have been defeated, a winner is declared.Įvery aspect of gameplay in the game is based on the collection of money. Players must also work to defend their own bases to maintain their ability to collect money and produce units, both of which are essential in achieving the main objective. The main objective of the game is to defeat enemy commanders, played by AI or human opponents, by destroying their bases to the point of enemy capitulation. A sequel, Command & Conquer: Red Alert 3, was released in 2008. Red Alert 2 was a commercial and critical success, receiving a rating of 86% from GameRankings. Like its predecessor, Red Alert 2 features a large amount of full motion video cutscenes between missions and during gameplay, with an ensemble cast including Ray Wise, Udo Kier, Kari Wuhrer, and Barry Corbin. The single player campaign is structured in an alternate-ending mode as opposed to a progressive story mode. Ĭommand and Conquer: Red Alert 2 contains two playable factions, the Soviets and the Allies, which both previously appeared in Command & Conquer: Red Alert. Red Alert 2 was principally developed by Westwood Pacific in collaboration with Westwood Studios. Its expansion pack is Command & Conquer: Yuri's Revenge, released a year later in 2001. Red Alert 2 picks up at the conclusion of the Allied campaign of the first game. For its role in pioneering the modern RTS genre the Command & Conquer franchise holds an important place in the history of electronic games.Command & Conquer: Red Alert 2 is a real-time strategy video game which was released for Microsoft Windows on Octo as the follow-up to Command & Conquer: Red Alert. The franchise includes eleven titles and eight expansion packs with additional titles currently in production. The Command & Conquer franchise enjoyed huge commercial success. Command & Conquer: Red Alert 3 was one of the first RTS games to feature an online cooperative campaign. In addition to single player campaigns the game supports a multiplayer option which allows up to four players to battle against each other. The groundbreaking feature allows for unit groupings that are easily called and deployed, a style that was emulated by countless RTS titles including the Total War series. ![]() Command & Conquer received critical acclaim for its innovative interface. ![]() This attracted a wide audience and set the stage for the development of the modern RTS genre. Command & Conquer injected fast-paced action into a genre previously defined by slower, turn-based gameplay. ![]() The story is told through cutting-edge live-action cutscenes and mission reports, a feature that became standard in future titles. Gameplay focuses on base creation, resource management, and combat. Commanding either the NOD or GDI, players take charge of troop units, air strikes, base installations, production facilities, and ground vehicles. The two factions are involved in an intense battle over a powerful alien resource called Tiberium and the future of the world hangs in the balance. Command & Conquer: Tiberian Dawn places players in the middle of a global conflict between the criminal organization Brotherhood of Nod (NOD) and the Global Defense Initiative (GDI), a UN task force. Publisher Virgin Interactive and developer Westwood Studios released the first game in the Command & Conquer series in 1995. The Command & Conquer franchise is credited with defining and popularizing the real-time strategy (RTS) genre of video games.
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