![]() ($15) Size: 6.17 GB In the world of console role-playing games, Bioware's Jade Empire is something of a legend. i never thought i would say it, but good job EA.Xbox Originals: Jade Empire Price: 1,200 MS Pts. if you have both ( like me ) buy it for the system with the controller you can shoot best with your going to need a good aim to shoot off those limbs and with amo in short supply you won't want to be missing those shots !Ĭan't wait to get this. My view buy the game for the system you have. both systems can display great contrast and you only need to fiddle with the tv settings to get them to look exactly the same. i use to think it was the ps3, but once i bought one and saw it on my tv i knew all these vids are BS. i think is more to do with the tv settings.Ī while back it was all the 360 games that had better contrast and all the ps3 games looked washed out. I have compared a few games my self and have come to the conclusion, all these games that show a difference in brightness etc. it looks like i would need every round i can spare. simply because he had 9 rounds in his gun when he started. NEVER FORGET THIS DAY!ĭARK WITNESS 5143d ago (Edited 5143d ago )Īfter watching the vid. Sales and Game Titles aren't based on opinion. I wish the 360 was getting Little Big Planet too. Let these fans enjoy the PS3's last few good titles. I don't need to argue with their fans over that. You heard the news: The 360 is selling like hotcakes. SCEA is in WAY more debt than Microsoft, even after the 360's RROD issues. ![]() SO Why? Why do PS3 fans do it so much? Because their overpriced, format-doomed console isn't a sucess. But it doesn't take a rocket scientest to see who's doing it more. The battle of hardcore doesn't just end on the shelves. This is the sign that Xbox fans have been waiting for. We see them every single day, and 9/10 times their maniuplated. It's all they've got! Prepare for an onslaught of comparison videos. What's the point? The PS3's fanbase FEEDS off of articles like these. I'm here to tell all Xbox Fanboys one thing. My bet is that the RSX/SPU render array will soon have a lead advantage over a singular xenon. GPUS are constantly starved for workand don't even perform to potential on either console. it's going to take a lot longer to figure out how this architecture works and I bet one of the surprises you will be hearing pretty soon is that textures won't be AS memory dependent on the ps3 compared to a traditional 360/PC architecture.Īlso as I've read, it isn't video memory that is holding graphics back, so much as CPU/GPU communication bandwidth limitations. But the ps3 isn't a traditional PC as many have said before. Now for the memory limitations, I can respect your argument and certainly agree from a traditional PC expert standpoint. But these additional updates from Sony are showing that there's a lot more to the ps3 hardware including a previously non-existant hardware scalar that now is partially usable.Īnyway, my point if you read my post earlier is that Sony did take the high road in indicating ON THE BOXES that games not 1080p native aren't listed as 1080p, unlike MS. I'd have agreed with you on your assessment. Thewhoopimen 5143d ago (Edited 5143d ago ) Some might get stretched and pulled through up/down scaling. Some might run a few pixels less than standard resolutions (like 1280x708 etc). Some have chose to run with less AA samples, others might drop to sub HD. Developers make compromises in order to fit their entire game work load. It is PARAMOUNT to know that these specs do not guarantee that games will be rendered at the resolutions people quote. That can be later upscaled to 1080 via HANA. The ideal resolution most 360 games aim for is 1280x720 with 4xMSAA. The framebuffer gives Xenos the bandwidth it needs to render scenes in tiles. ![]() The 360 uses 10MB for its framebuffer, all other game data (textures, levels, sounds) are loaded into the shared memory. X360 has 512MB GDDR3 shared between Xenon and Xenos + 10MB EDRAM dedicated to Xenos The memory is STILL hardwire programmed to be dedicated to their respectful processors. So, RSX may be aided by Cell, which in turn uses that XDR pool. Cell/RSX has been worked on in such a way that it could be considered a combined rendering array. People say that RSX has access to both, but that's only partially true. PS3 has 256MB XDR dedicated to Cell + 256MB GDDR3 dedicated to RSX To say that EITHER console is TRUE 1080p is false. DevastationEve 5143d ago (Edited 5143d ago )
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